What happens when a modern philosophy like tǎngpíng, the idea of “lying flat” and rejecting exhausting social pressures, meets an ancient death myth and a wildly popular video game? And what can a rebellious video-game prince teach us about redefining ambition, purpose, and resistance? In this session, we’ll explore how Hades, both the Greek god of the underworld and the stern father figure in the game Hades, creates the perfect backdrop for a clever discussion that blends contemporary cultural trends with deeper philosophical questions.
Hades, the game, follows Zagreus, the son of the god Hades, as he repeatedly attempts to escape the underworld, his royal responsibilities, and his overbearing father. It’s a roguelike adventure where progress is constantly reset by death; you can fight for nearly an hour only to lose everything… except the story itself, which only advances through dying. In a world of immortal gods and demigods, where time has no real meaning, characters either embrace endless struggle or quietly reject it—mirroring key tensions in tǎngpíng thinking. Is Zagreus resisting the grind… or trapped in an even deeper one? Are the characters lying flat, rebelling, or simply existing in their own immortal loop? Join us for a smart, fun, and open conversation mixing Eastern philosophy, Western mythology, and pop-culture storytelling as we unpack what “lying flat” really means when no one can ever truly die.
当“躺平(tǎngpíng)”这种现代哲学——也就是选择“就这样躺着不卷了”,对抗那些让人筋疲力尽的社会压力——遇上古老的死亡神话和一款超火的游戏,会碰撞出什么?一个叛逆的游戏太子,又能怎么帮我们重新思考野心、人生目的和“对抗”的意义?在这一场活动里,我们会聊聊Hades:既是冥界之神Hades本人,也是游戏《Hades》里那个严厉、不苟言笑的父亲形象,他为一场把当代文化潮流和深层哲学问题串在一起的讨论,提供了一个完美背景。
在游戏《黑帝斯》中,故事围绕Zagreus展开,他是Hades的儿子,一次又一次想要逃离冥界、逃离王子身份、逃离控制欲爆棚的老父亲。这是一款类roguelike游戏,你可能拼命打了一小时,死掉之后一切进度清零……但故事却只会在“死亡之后”继续推进。在这个神和半神都不会真正死去、时间仿佛失去意义的世界里,有人选择一直拼命往前冲,有人则选择某种意义上的“躺平”——刚好就和躺平思潮里的那些矛盾、拉扯形成了呼应。Zagreus究竟是在对抗无止境的“打工人式”循环,还是其实又掉进了另一种更深的循环?游戏里的角色们,是在躺平、反抗,还是只是在各自的永恒轮回里苟且生存?来一起加入这场既聪明又好玩的对话,把东方哲学、西方神话和流行游戏的叙事揉在一起,聊聊在一个“没人会真正死亡”的世界里,“躺平”到底还能不能算是一种选择。