Is film & TV dead? Will there still be movie cinemas in the near future? With revenues surpassing $100 billion a year (beating movies & music combined), the video game industry is poised to be this century's dominant form of entertainment. How will they transform our social relationships as well as our leisure time? Video games have created a whole new means and avenues for diversity, acceptance and expression. Storytelling has moved from a passive experience to fully interactive. Culturally, gaming has broken out of niche corners of the world and will only continue to become more mainstream. But what tech innovations are shaping the future of video games? How will they influence the gaming experience and our lives? Come and find out why the new question isn't 'what do you want to watch?' But 'what do you want to play?'新媒介:电子游戏这是电影和电视的杀手吗? 电影和电视过时了吗?在不久的将来还会有电影院吗?游戏行业的年营收超过1000亿美元(超过了电影和音乐的总和),有望成为本世纪的主流娱乐形式。它们将如何改变我们的社会关系以及我们的休闲时间?电子游戏创造了一种全新的多样性、包容性和表达方式。故事叙述已经从被动体验转变为完全互动。从文化上看,游戏已经突破了世界的小众领域,而且只会继续成为主流。但是什么技术创新正在塑造电子游戏的未来呢?它们将如何影响游戏体验和我们的生活?来看看为什么新的问题不是“你想看什么?”而是“你想玩什么?”