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TZID:Asia/Shanghai
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DTSTART:20000101T000000
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BEGIN:VEVENT
UID:20260709T063332Z - 97134@iZuf69e0i0z4ibdboqb33jZ
DTSTART;TZID=Asia/Shanghai:20210605T050000
DTEND;TZID=Asia/Shanghai:20210605T070000
CREATED:20260709T063332Z
DESCRIPTION:<a href="http://popcornclubshanghai.com/event/video-games-the-n
 ew-medium-24378/register">Video Games: The New Medium</a>\nIs film & TV de
 ad? Will there still be movie cinemas in the near future? With revenues su
 rpassing $100 billion a year (beating movies & music combined)\, the video
  game industry is poised to be this century's dominant form of entertainme
 nt. How will they transform our social relationships as well as our leisur
 e time? Video games have created a whole new means and avenues for diversi
 ty\, acceptance and expression. Storytelling has moved from a passive expe
 rience to fully interactive. Culturally\, gaming has broken out of niche c
 orners of the world and will only continue to become more mainstream. But 
 what tech innovations are shaping the future of video games? How will they
  influence the gaming experience and our lives? Come and find out why the 
 new question isn't 'what do you want to watch?' But 'what do you want to p
 lay?'新媒介：电子游戏这是电影和电视的杀手吗？ 电影
 和电视过时了吗?在不久的将来还会有电影院吗?游戏行业
 的年营收超过1000亿美元(超过了电影和音乐的总和)，有
 望成为本世纪的主流娱乐形式。它们将如何改变我们的
 社会关系以及我们的休闲时间?电子游戏创造了一种全新
 的多样性、包容性和表达方式。故事叙述已经从被动体
 验转变为完全互动。从文化上看，游戏已经突破了世界
 的小众领域，而且只会继续成为主流。但是什么技术创
 新正在塑造电子游戏的未来呢?它们将如何影响游戏体验
 和我们的生活?来看看为什么新的问题不是“你想看什么?
 ”而是“你想玩什么?”
DTSTAMP:20260709T063332Z
LOCATION:China\,\, Shanghai
SUMMARY:Video Games: The New Medium
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