BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//PYVOBJECT//NONSGML Version 1//EN
BEGIN:VTIMEZONE
TZID:Asia/Shanghai
BEGIN:STANDARD
DTSTART:20000101T000000
RRULE:FREQ=YEARLY;BYMONTH=1
TZNAME:CST
TZOFFSETFROM:+0800
TZOFFSETTO:+0800
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
UID:20260615T142056Z - 30893@iZuf69e0i0z4ibdboqb33jZ
DTSTART;TZID=Asia/Shanghai:20260305T190000
DTEND;TZID=Asia/Shanghai:20260305T210000
CREATED:20260615T142056Z
DESCRIPTION:<a href="http://popcornclubshanghai.com/event/gaming-psychology
 -what-makes-a-game-good-why-45271/register">Gaming Psychology: What Makes 
 A Game Good? Why?</a>\nYou don't need to be a gamer to join this club\, bu
 t an interest in the human mind would be great. What is the psychology of 
 games? What do game designers and developers need to do to make successful
  products? What makes a game good now? Why do some games hook us for years
  while others\, technically impressive\, beautifully made\, get abandoned 
 after a few hours? Is it the story\, the mechanics\, the world\, the rewar
 ds… or something much more psychological going on underneath? And why do
  the same design choices feel irresistible to some people and completely e
 mpty to others? In this discussion\, guided by Mike\, a game designer and 
 developer who’s worked with some of the biggest names in the industry\, 
 we’ll look at games through the lens that matters most today: human psyc
 hology. Let's unpack what actually goes into modern games\, why people pla
 y (or don’t)\, why they stay (or quietly leave)\, and how story\, charac
 ters\, systems\, rewards\, and worlds work together\, or fail to. Along th
 e way\, we’ll zoom out and connect game design to something much bigger:
  how people think\, what motivates us\, and why the same principles decide
  the success or failure of products far beyond games. This discussion will
  be smart\, fun\, and surprisingly revealing\, even if you don’t conside
 r yourself a “gamer.” 不需要是玩家也可以来参加，不过如
 果你对人类心理有点兴趣，那就更对味了。 游戏的心理
 学到底是什么？游戏设计师和开发者需要做些什么，才
 能做出成功的产品？ 在当下，什么样的游戏才算“好”
 ？ 为什么有些游戏能让人沉迷好几年，而有些制作精良
 、画面漂亮、技术在线的作品，却玩了几个小时就被放
 下？是剧情的问题，是机制设计，是世界观，是奖励系
 统……还是背后有更深层的心理机制在起作用？为什么
 同样的设计，有人觉得停不下来，有人却觉得毫无感觉
 ？ 在这场讨论里，Mike——一位和行业里不少大厂合作过
 的游戏设计师和开发者——会带我们从一个更关键的角
 度看游戏：人类心理。 我们会一起拆解现代游戏到底是
 怎么被构建出来的，人们为什么会玩（或者不玩），为
 什么会留下（或者悄悄退场），以及故事、角色、系统
 、奖励和世界观是如何彼此配合——或者彼此拖后腿的
 。聊着聊着，我们也会把视角拉远一点，把游戏设计放
 进更大的框架里：人是怎么思考的，是什么在驱动我们
 ，以及为什么同样的心理机制，也会决定很多游戏之外
 产品的成败。 这会是一场有思考、有趣味、也挺有启发
 的讨论，就算你平时不太把自己当“玩家”，也会有收
 获。
DTSTAMP:20260615T142056Z
LOCATION:China\,\, Shanghai
SUMMARY:Gaming Psychology: What Makes A Game Good? Why?
END:VEVENT
END:VCALENDAR
